

The player still visually stands up underneath transparent blocks, though. The animation is still glitched.įixed the animation under opaque solid blocks. The animation is glitched.Īctual swimming is added, which allows the player to access this position easier. With the advent of elytra, a position similar to crawling becomes possible. The physics thereafter behave as if the player is flying in creative (but cannot move up or down, and the player falls to the ground when there aren't blocks below them). In Bedrock Edition, exiting swimming into a one-block-high space results in the swimming animation. In the crawling form, the player is reduced to 0.625 blocks tall, or 5⁄ 8 of a block, meaning that they can crawl over blocks 0.375 blocks tall, or 3⁄ 8 blocks tall, the height of a daylight sensor. When crawling, the player travels at sneaking speed.

When enough space opens up above the player's head, the player automatically exits this state and begins standing again. In these circumstances, the player automatically switches to a crawling state. Having a boat land on the player's head.Getting off a pig with a saddle if it's under a one-block-high space.This normally makes the player sneak instead of crawl, but when it is above a slab or a not-full block, then the player crawls.Having a shulker box push the player down.Throwing an Ender Pearl into a one block space.Exiting elytra mode in a one-block-high space.Exiting swimming mode in a one-block-high space.Using a piston to push a block into the player.Closing a fence gate when it is at the same altitude as the player's head.Crawling is initiated automatically in any situation that would cause the player's head to intersect a block in such a way that the area underneath the block is less than 1.5 blocks. A player cannot crawl when there is no risk of suffocation.
